SpikeStream Application Library  0.2
AbstractDeviceManager.cpp
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00001 //SpikeStream includes
00002 #include "AbstractDeviceManager.h"
00003 using namespace spikestream;
00004 
00005 
00007 AbstractDeviceManager::AbstractDeviceManager() {
00008         fireNeuronMode = true;
00009         current = 10;
00010 }
00011 
00013 AbstractDeviceManager::~AbstractDeviceManager(){
00014 }
00015 
00016 
00017 /*----------------------------------------------------------*/
00018 /*-----                 PUBLIC METHODS                 -----*/
00019 /*----------------------------------------------------------*/
00020 
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