SpikeStream Application Library
0.2
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00001 //SpikeStream includes 00002 #include "AbstractDeviceManager.h" 00003 using namespace spikestream; 00004 00005 00007 AbstractDeviceManager::AbstractDeviceManager() { 00008 fireNeuronMode = true; 00009 current = 10; 00010 } 00011 00013 AbstractDeviceManager::~AbstractDeviceManager(){ 00014 } 00015 00016 00017 /*----------------------------------------------------------*/ 00018 /*----- PUBLIC METHODS -----*/ 00019 /*----------------------------------------------------------*/ 00020