SpikeStream Nemo Plugin  0.2
PatternManager.h
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00001 #ifndef PATTERNMANAGER_H
00002 #define PATTERNMANAGER_H
00003 
00004 //SpikeStream includes
00005 #include "Pattern.h"
00006 
00007 //Qt includes
00008 #include <QString>
00009 
00010 
00011 namespace spikestream {
00012 
00013         class PatternManager {
00014                 public:
00015                         PatternManager();
00016                         ~PatternManager();
00017                         static void load(const QString& filePath, Pattern& pattern);
00018 
00019                 private:
00020                         static Box getBox(const QString& str);
00021                         static Point3D getPoint(const QString& str);
00022         };
00023 
00024 }
00025 
00026 #endif//PATTERNMANAGER_H
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