SpikeStream Nemo Plugin
0.2
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00001 #ifndef PATTERNMANAGER_H 00002 #define PATTERNMANAGER_H 00003 00004 //SpikeStream includes 00005 #include "Pattern.h" 00006 00007 //Qt includes 00008 #include <QString> 00009 00010 00011 namespace spikestream { 00012 00013 class PatternManager { 00014 public: 00015 PatternManager(); 00016 ~PatternManager(); 00017 static void load(const QString& filePath, Pattern& pattern); 00018 00019 private: 00020 static Box getBox(const QString& str); 00021 static Point3D getPoint(const QString& str); 00022 }; 00023 00024 } 00025 00026 #endif//PATTERNMANAGER_H