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SpikeStream Nemo Plugin
0.2
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| addBox(const Box &box) | spikestream::Pattern | |
| addPoint(const Point3D &point) | spikestream::Pattern | |
| contains(const Point3D &point) | spikestream::Pattern | |
| getAlignedPattern(const Box &box) const | spikestream::Pattern | |
| getBoxes() | spikestream::Pattern | [inline] |
| getName() | spikestream::Pattern | [inline] |
| getPoints() const | spikestream::Pattern | [inline] |
| operator=(const Pattern &rhs) | spikestream::Pattern | |
| operator==(const Pattern &rhs) | spikestream::Pattern | |
| Pattern() | spikestream::Pattern | |
| Pattern(const Pattern &patt) | spikestream::Pattern | |
| print() const | spikestream::Pattern | |
| reset() | spikestream::Pattern | |
| setName(const QString &name) | spikestream::Pattern | [inline] |
| translate(float dx, float dy, float dz) | spikestream::Pattern | |
| ~Pattern() | spikestream::Pattern |