SpikeStream Nemo Plugin
0.2
|
#include <NemoLoader.h>
Signals | |
void | progress (int stepsCompleted, int totalSteps) |
Public Member Functions | |
NemoLoader () | |
~NemoLoader () | |
nemo_network_t | buildNemoNetwork (Network *network, QHash< unsigned, synapse_id * > &volatileConGrpMap, const bool *stop) |
Loads the network into the graphics hardware ready to run with Nemo
Definition at line 28 of file NemoLoader.h.
Constructor
Definition at line 28 of file NemoLoader.cpp.
Destructor
Definition at line 42 of file NemoLoader.cpp.
nemo_network_t NemoLoader::buildNemoNetwork | ( | Network * | network, |
QHash< unsigned, synapse_id * > & | volatileConGrpMap, | ||
const bool * | stop | ||
) |
Loads the simulation
Definition at line 57 of file NemoLoader.cpp.
void spikestream::NemoLoader::progress | ( | int | stepsCompleted, |
int | totalSteps | ||
) | [signal] |